Evony how does camp time work
As you can see below I have no troops selected thus the trip time is 00s However by adding 1H in the cam time box the trip time is now 1h 0m 00s, and the Arrival time is , an hour later Simple right? Not exactly you will notice that your arrival time and your evony game time are not the same, this is because your arrival time is not based on the evony server it is based on your computer time For this reason you will need to change your timezone on your computer to match so that you can see your arrival time based on server time, as this is the time you will use to coordinate attacks Sweet, easy enough now you should be able to have your attacks hit on the same second.
This is a problem most people are going to find when they are trying to get there attacks to land on the exact second. Here is a Picture, this explains which time you see in from each screen. So simply plan a attack to hit on a Minute mark say , then find look at the report and see when it actually hits , if it it his at , then your clock is 5 seconds ahead so next time plan you attack to hit at and this time you will account for the difference in seconds.
You may notice due to lag a second delay as well, by using the above method you will also be counting for this as long as your lag delay doesn't change, this is why you need to measure your offset time just before sending your main attack..
So now you can coordinate attacks to hit on the exact same second!! Remember also when sending multiply waves, don't rush it and send one right after another! Send your first wave, take 1 Minute off the camp time and then wait for the exact second on the arrival time, this will get your attacks to land on the same second instead of a few seconds apart.
And that covers everything on using Camp Time like a Pro! Use this knowledge and you will be able to have your alliance members the same target on the same second with no chance to recover! Spawn - AgeII Na13 - Massacre Founder Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
Originally Posted by 0Spawn0. Sweet, easy enough now you should be able to have your attacks hit on the same second. Thanks to Boleslav for the Afro Samurai Signature series. I have made a few video guides that may help you. Please read the link below. My Evony Videos. In Evony, there are three types of soldiers that make up your entire army and these are:. Training troops require three essential resources: food, lumber, and stone. Note that some troops only require one resource to train i.
Level 1 ground troops only require food. However, you will eventually unlock stronger variants of each troop and these variants often require more than one resource to train. So, how do you unlock these more powerful versions of troops? Recall that there are three different buildings that each train a specific type of troop. Upon upgrading these buildings up to a certain level, you actually unlock a new tier of troops. This new tier is a stronger but more expensive version of the previous tier.
A single warrior has a base damage of and takes up units of food to train. These troops are more powerful than warriors considering that they have an increased base damage of The main drawback is that it takes units of food and 40 pieces of stone to train just one Conscript.
There are two types of layers, thick defensive layers of troops to protect your city, and thinner offensive layers for your attack marches. This guide will go in-depth on how layers work, why they are needed, and how building layers can be sometimes more of an art than a science. Disclaimer: Battle mechanics in Evony are not public information, so much of the information below are battle tested theories.
However, there will be proof of these theories below. Two important mechanics that shape how and why layers work are:. Although you get instant battle reports, PvP combat in Evony actually occurs in stages or rounds behind the scenes. This is backed by the fact that each troop type of each tier has five battle-relevant attributes:. While attack, defense and health points can exist without rounds or turns, the speed and range cannot exist without rounds.
Both ranged and seige have much longer range than cavalries or ground. This means they can start shooting at enemies from further away. On the other hand, cavalry and ground has a higher speed, so they close the gap between them and their enemies per round.
This mechanic, in combination with the different distributions of attack, defense and hp points, also supports the natural counters for each type. Range outpower horses, horses outpower ground, and ground counters archers. At each turn, each troop type at each tier has their own location and attributes, and choose one target group of enemies.
If this was not true, the developers would have to implement some kind of logic to split troops to target different enemies, which would result in an inconsistent outcome per battle. In addition, if troops can target multiple types of enemies per round, layers would not work in Evony - but they do. Given the two battle mechanics above, we can begin to understand why someone with lots of layers has a large advantage over someone without.
Let's assume we have two players A and B, both similar size, power and buffs. Player A sends a march full of T13 archers. Player A's T13 archers has to waste 51 rounds targeting each of those other troop tiers. On the other hand, player B's T13 archers have a 51 round advantage, hitting only the T13 archers available. The end result is always a massive win for player B, with layers.
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